RESEARCH AND DEVELOPMENT IN DIGITAL MEDIA - WEEKLY JOURNAL
WEEK 1
Weekly Lesson:
First of all, we have to identify on the area of interest. Interest is very important at it makes us more passionate in putting more effort doing it. It helps to increase curiosity and eagerness to make the best out of it. Besides, make sure the resources for the idea chosen has high availability. The reading materials and references must be enough for the project. It is also consider an idea if we research well on various case studies and innovate something new, turning it into a new project of our own. The project has higher value if it helps to solve problem. After deciding on the ideas, lecturer introduce us to identifying the target audience, persona and research methodology.
1. Target Audience
It is a certain group of people with shared characteristics who are most likely to be interested in your products or services. It is important to identify who the target audience is as it provides a clear focus of whom your business or product will serve and why those consumers want your goods or services. 2. Persona
Personas are characters which are created based on research in order to represent various user types that might use and purchase your service, goods, site, or brand in a similar way. It will help in understanding the consumers' needs, behaviours, targets and experiences. Besides, personas ease the design task by guiding the ideation processes. Designer can easily create a good experience for targeted consumers with the help of personas. (Dam, 2021)
3. Research Methodology
Research methodology is the particular ways or techniques used to identify, determine, process, and explore datas about a certain topic. In a research paper, the methodology section grants reader to critically evaluate an analysis overall validity and reliability. There are two main types of research method; qualitative and quantitative research.
Activities :
This week, we did some simple discussion on types of studies which is the research methodology. Research methodology is the particular procedures or techniques used to identify, choose, process, and study information about a topic. (Libguides, 2020) There are mainly two types of research methodology, the qualitative and quantitative research. We are distributed into groups of two to analyze on these methods. My groups were given to research on the qualitative method (interview). We started off our discussion with a few simple questions.
1. Brief Description of the Method
Interviews are qualitative research technique which involves asking open-ended questions to converse with respondents and collect datas about a certain topic. In most cases, interviewer is the subject matter expert who aims to understand respondent's opinion in a more well-planned and executed series of questions and answers. Commonly known as conversation between two or more where questions are asked to a person to get required responses and answers.
2(i) Pros of the Method
- can get more accurate answers (as they are unable to give false info like gender, age or race)
- can observe the body language when comes to some questions through interview
- people who are being interviewed will be more focus or respondent on the question asked
- captured the person's emotions and behavior that online or mobile surveys couldn't achieve
(ii) Cons of the Method
- cost of time as it requires an amount of people and longer time will be needed
- interviewers might appear biases which affects the interviewees’ responses
- cost much to insert the data collected into computer
- sample size of research are limited as it requires a lot of time especially online interviews
Firstly, decide on a question you want to study. The question needs to be clear, specific, and manageable. Start off with a broad question and then narrow it down more to make it manageable enough to be researched effectively. Next, literature review is important as well. Study what others have written about your research question and particular topic. Read widely on the larger field and examine studies that relate to your topic. Then, draw up an analytical report that synthesizes and combines the existing research. Besides, it is vital to evaluate whether qualitative research is the right fit for your research question. It can be answered by a simple 'yes' or no' hypothesis or useful for answering "how" or "what" questions. Also, consider on your ideal sampling size, choose to narrow your study to a major urban area. Each of the research methodologies has uses one or more techniques to collect empirical data, including interviews, participant observation, fieldwork, archival research and documentary materials. The form of data collection will depend on the research methodology. For example, case study research usually relies on interviews and documentary materials, whereas ethnography research requires considerable fieldwork. Lastly, analyze your data and start writing up your research.
Project Progression :
I personally have high interest in interactive design. It is a field of study that concentrates on the transmission of media between human and technology through collaborative process. The aim of an interaction design is to build products that fits the objectives of the user in the best way possible. An interaction designer works on the design, development, creative or marketing team that assists in creating a design strategy. They are the one who identify the key interactions of a product, testing out the ideas by creating mockups or prototypes and keep up on current technology and trends that will impact users. The interactions involved are mostly elements like aesthetics, audio, space, motion, and more. (The Interaction Design Foundation, 2020)
Graduating from my diploma studies, I came to realization that interactive projects caught my attention a lot. I created an interactive game installation, which is an arduino project for my final year project. As a Digital Media students. I had covered subjects like computer programming, digital photography, computer animation, film studies, website design, communications, and graphic design. Digital media is a wide term that encompasses jobs at the intersection of technology and content creation. There are quite a number of career pathway available for a digital media student such as video editor, multimedia artist, videographer, web developer, motion graphic artist and more. However, I realised I am better in building arduino projects than other multimedia work especially animation. I do not favour animation that much as I am quite weak in drawings. Hence, I have a clearer picture of my future development when it comes to after college. However, I'm still willing to learn more new things to brush up my skills and knowledges which will help in my future career.
After making sure of the future path, it is then time to figure out on ideas for upcoming final year project. Since it is the final project of the whole college life, it is important to choose your idea and topic wisely. All of us started brainstorming on few ideas for the project and has a slight discussion to seek for advice from our lecturer.
1. Idea 1
Idea and Problem
People tend to find inconvenience in looking for coins especially when they are all over the place in the bag. Some wallets or purses do not have a coin compartment, hence, the coins will just be randomly kept in the bag. It then become troublesome when it comes to paying and when the bag is messy due to overloaded stuff. Besides, it is time consuming looking for those coins and you cannot ensure the coins you found are the exactly amount you wanted.
Goals
To build a pocket size coin sorting machine using IR sensors. The purpose is to count and sort the coins in different sections so that it is convenience to look for the coins when paying. An arrangement is made where IR sensors are placed to sense different size of coins, and Arduino UNO is used for processing the data and showing the total count value. This is to help people to look for coins conveniently especially women with big bags and often carries lots of stuffs. Besides, the total sum of coins can be easily check without needing to count them one by one. 2. Idea 2
Idea and Problem
Some people tend to forget to bring their house keys out or kept losing the keys. Besides, some people find manual door locking inconvenient. This is because sometimes when hands are fully occupied, it is hard to look for keys while carrying so much stuff in hand. Things might start falling apart when people are struggling when reaching for keys. These minor problems caused some troublesome in daily lives. Goals
To protect your secret hideout from intruders with a lock that will only open when it hears or detects the secret sign. People can lock and unlock the door using secret signs that only they know. Arduino will detect the pattern of knocks or keywords and will only open the lock if the knocking pattern matches with the correct pattern.
After brainstorming on the ideas, we did some research on the topic we chose and did some proposal form to have a clearer view on the idea.
LeeSueAnn_3029MAPA Research and Development in Digital MediaFinalProjectProposal by LEE SUE ANN on Scribd
References
Heibutzki, R., 2021. The Importance of a Target Audience of Consumers. [online] Small Business - Chron.com. Available at: <https://smallbusiness.chron.com/importance-target-audience-consumers-37173.html> [Accessed 7 January 2021].Dam, R., 2021. Personas – A Simple Introduction. [online] The Interaction Design Foundation. Available at: <https://www.interaction-design.org/literature/article/personas-why-and-how-you-should-use-them> [Accessed 7 January 2021].
Streefkerk, R., 2019. Qualitative vs. Quantitative Research | Differences & Methods. [online] Scribbr. Available at: <https://www.scribbr.com/methodology/qualitative-quantitative-research/> [Accessed 7 January 2021].
Libguides, 2020. Libguides: Research Support: Research Methodology. [online] Available at: <https://libguides.wits.ac.za/c.php?g=693518&p=4914913#:~:text=Research%20methodology%20is%20the%20specific,study's%20overall%20validity%20and%20reliability.> [Accessed 7 January 2021].
Hyma , P. 2019. Why It's Important To Know Your Strengths And Weaknesses. Leaderonomics.com. Available at: <https://leaderonomics.com/personal/why-its-important-to-know-your-strengths-and-weaknesses> [Accessed 7 January 2021].
The Interaction Design Foundation. 2020. What Is Interaction Design?. [online] Available at: <https://www.interaction-design.org/literature/article/what-is-interaction-design> [Accessed 7 January 2021].
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WEEK 2
Project Progression :
Before sending off the questionnaire, I did a few drafts and discuss them with lecturer. The questionnaire survey is divided into two section which is Section A and B. Section A includes demographic while Section B includes some further and deeper understanding of the target audience. After finalizing the questions, I use google form to create the questionnaire survey and send it out via my social media platform so that I can engage to more people in participating in this research.
Questionnaire Survey by LEE SUE ANN on Scribd
Google Form : Questionnaire Survey
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WEEK 3
Project Progression :
Section A - Demographic
Fig 1 Age Group
Fig 2 Gender
Fig 3 Level of Education
Fig 4 Occupation
Fig 5 Monthly Income
Fig 6 Marital Status
Section B
Fig 7 Total Time Spent at Work
Fig 8 Currently Staying With Whom
Fig 9 Frequency of Losing House Keys
Fig 10 Frequency of Forgetting to Bring Out House Keys
Fig 11 Troubleness in Looking for Keys in Bags
Fig 12 Troubleness in Unlocking Door when Hands are Occupied
Fig 13 Smart Digital Door Lock
Fig 14 Convenience of Smart Digital Door Lock
Fig 15 Installation of Smart Digital Door Lock
Fig 16 Smart Digital Door Lock
Fig 17 Affordability of Smart Digital Door Lock
Fig 18 Chances of Installing Smart Digital Door Lock
Hence, after analyzing on the data, I have created a few user personas and user stories for the project. There are three user personas and each of them have different identification, goals and frustrations. This helps me to notice on the user's expectation, acknowledge their problem and try to assist them. However, all of their goals are pretty similar, which is to able to unlock the house door conveniently in the shortest time possible.
User Persona / User Story by LEE SUE ANN on Scribd
After today's lesson, we understand better on the importance of ethical considerations and possibility of risk that may occur in the entire project. Hence, I've completed some forms that consider on the risks and protocols of this project before kick starting it.
Student Research Project Risk Assessment by LEE SUE ANN on Scribd
Identifying Ethical Risk In Student Project by LEE SUE ANN on Scribd
Practice Protocol In Student Project by LEE SUE ANN on Scribd
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WEEK 4
Project Progression :

Fig 19 User Scenario
Fig 20 User Scenario
Fig 21 User Scenario
After having a clearer direction and idea of my entire project, we now have to finalize on our topic and research question. Developing the right research question is an essential element of both quantitative and qualitative research.A good research questions seek to enhance knowledge on an important topic, and will state the specific matter or problem that you want to focus your project on. Besides, it also helps to break down the project into more practicable tasks that would need to be completed. In this way, the research question defines the topic and your approach towards exploring it. (Study Higher, 2021)
Topic
"A project to produce an affordable secret code, smart digital door lock for houses to help people who are careless and forgetful about their keys."Research Question
1. Are digital smart locks more beneficial compared to manual locks in daily life?
2. How can digital smart locks help improve the daily life of people?
3. How have affordable smart digital door locks for houses assist the daily life of people who are reckless and being troublesome about their keys?
References
2. How can digital smart locks help improve the daily life of people?
3. How have affordable smart digital door locks for houses assist the daily life of people who are reckless and being troublesome about their keys?
After discussion with lecturer, I continue exploring and now I have a final topic and research question for my project.
The Interaction Design Foundation. 2002. What are User Scenarios?. [online] Available at: <https://www.interaction-design.org/literature/topics/user-scenarios#:~:text=User%20scenarios%20are%20valuable%20aids,their%20unique%20needs%20and%20motivations.&text=Then%2C%20you%20create%20personas%20to,experiences%20to%20reflect%20realistic%20situations.> [Accessed 28 January 2021].
Study Higher. 2021. Research question: The importance of your research question - Study Higher. [online] Available at: <https://www.studyhigher.ac.uk/our-partners/university-of-oxford/bqlq-1-2-importance-research-question/#:~:text=Research%20question%3A%20The%20importance%20of%20your%20research%20question,-Part%20of%20Big&text=Well%2C%20because%20the%20research%20question,would%20need%20to%20be%20completed.> [Accessed 28 January 2021].
Study Higher. 2021. Research question: The importance of your research question - Study Higher. [online] Available at: <https://www.studyhigher.ac.uk/our-partners/university-of-oxford/bqlq-1-2-importance-research-question/#:~:text=Research%20question%3A%20The%20importance%20of%20your%20research%20question,-Part%20of%20Big&text=Well%2C%20because%20the%20research%20question,would%20need%20to%20be%20completed.> [Accessed 28 January 2021].
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WEEK 5
Project Progression :
Fig 22 User Flow
Fig 23 User Flow
Fig 24 User Flow
References
Optimizely. 2021. User Flow. [online] Available at: <https://www.optimizely.com/optimization-glossary/user-flow/> [Accessed 4 February 2021].______________________________________________________________________________________________________
WEEK 6
Project Progression :
Overall look of my user scenarios and user flows:
User Scenario and User Flow by LEE SUE ANN on Scribd
Overall look of my user personas:
User Persona by LEE SUE ANN on Scribd
Components
1. Arduino Uno
2. Push Button
3. Buzzer
4. 1M Resistor
5. Power
6. Connecting wires7. Box
8. 5v Servo Motor
9. Piezo speaker
10. Red LED
11. Green LED
12. perf board.
13. 9 volt battery clip
14. 9v battery
Core Feature
Product features, according to Dan Shewan, are “something the product has or is... this is normally functionality provided by a software programme that allows users to do something.” It is a particular piece of functionality that provides the customer with a benefit or range of benefits. The value that users obtain by using the feature is referred to as the benefits. The main feature of this smart digital door lock will be:
1. Speech recognition
2. Knock Pattern Detection
Component Sketch
Fig 25 Circuit Diagram Sketching
Fig 26 Circuit Diagram Sketching
Fig 27 Circuit Diagram Sketching
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WEEK 7
Project Progression :
Idea References
Fig 28 Idea References
Product Sketching
Fig 30 Product Sketching
In the sketching, I did two total different designs based on what I feel is suitable. First, it is the design of the whole door. All the features and electric components will be include in the door itself, which means it is a manufacturing of the whole door. The whole door is representing the digital door lock itself, holding its function. However, for the second design, it is only the lock excluding the door. The lock is definitely different compared to the traditional door lock which only has the keyhole. This door lock are of advanced technology which includes all the feature like fingerprint scanner, face id, voice recognition and more in the lock.
Case Study
Case Study by LEE SUE ANN on Scribd
Tufts K. 2021. Why Sketching Is An Important Part of The Design Process. [Online] Available at: <https://www.dnnsoftware.com/blog/why-sketching-is-an-important-part-of-the-design-process#:~:text=Sketching%20is%20a%20powerful%20process,the%20design%20and%20development%20process/> [Accessed 18 February 2021].
This week is the wrap up of our first assignment, CW1. So, I prepared my presentation slide before the presentation day. It is important to make sure the flow of my whole presentation goes well and everything is well prepared so people can understand clearly when it is explained.
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WEEK 8
Project Progression :
This week is the wrap up of our first assignment, CW1. So, I prepared my presentation slide before the presentation day. It is important to make sure the flow of my whole presentation goes well and everything is well prepared so people can understand clearly when it is explained.
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WEEK 9
Project Progression :
It is a new start for the second assignment of this course, CW2 in this week. We will be further developing out proposed idea by creating prototypes. Hence this week, we worked on planning process for the work, so that we can reach the deadline and work more effectively. We did a listing for the plan and discussed it with the lecturer. So here is my project steps and Gantt Chart.
Project Step
Week 9
- project management
- usability test (research)
- types of prototype (research)
- purchase electrical components
Week 10
- soldering and wiring
- project documentation (blog)
Week 11
- coding (arduino)
- project documentation (blog)
Week 12
- functionality test
- video recording (demonstration)
- project documentation (blog)
Week 13
- prototype 1 (build 3D)
- prototype 2 (build 3D)
- project documentation (blog)
Week 14
- prototype 1 & 2 (finalize and colour wrap)
- project documentation (blog)
Week 15
- usability test
- project documentation (blog)
Week 16
- analyze usability test (result)
- prototype documentation
- project documentation (blog)
Week 17
- final presentation deck
Gantt Chart
Usability Test and Prototypes
After done with the project planning, I did some research on usability test and types of prototype to decide on which is the most suitable one for my project. A prototype is a pre-production sample, model, or release of a product designed to test a concept or process. A prototype is typically used to test a new design in order to increase the accuracy of analysts and users. It is the stage that occurs between the formalisation and analysis of an idea. (Ramírez, 2018) It is also consider one of the important part of design process. It allows designers to test their ideas by placing an early version of the solution in front of actual users as soon as possible and gathering feedback.
A prototype may be in forms of paper, 3D printing, digital, a small model, or a limited-use product. These prototypes can fall into one of three categories: functional, display, or small model. The functional prototype focuses on the features rather than the appearance. After deeper research, I then realised there are a few different types of prototypes.
While for usability test, it is to ensure that the design of a product's functions, features, and overall intent is in line with what consumers want through studying how real-world customers use the product. Usability testing enables us to learn about customer attitudes, desires, and preferences in advance. Usability testing experiences are crucial for understanding product growth. Observing how someone interacts with your product allows you to effectively at identify the design and set development goals from the start.
Research_Usability Testing and Prototype by LEE SUE ANN on Scribd
References
Ramírez V. 2018. What is a Prototype?. [Online] Available at: <https://medium.com/nyc-design/what-is-a-prototype-924ff9400cfd/> [Accessed 4 March 2021].Praxent. 2019. Why Do Usability Testing? 4 Reasons to Make It a Priority | Praxent. [Online] Available at: <https://praxent.com/blog/usability-testing-4-reasons-top-priority#:~:text=The%20purpose%20of%20usability%20testing%20is%20to%20ensure%20the%20plan,%2C%20needs%2C%20and%20expectations%20upfront/> [Accessed 4 March 2021].
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WEEK 10
Project Progression :
Fig 31 Electrical Components

Fig 35 Coding
Fig 36 Coding
Fig 37 Coding
Fig 38 Coding
Fig 39 Coding
Fig 40 Coding
Fig 41 Coding
After done with the codes, I then compile and upload it to the board and test it out. Unfortunately, some error occured to the codes and it is not that compatible with the board. Certain parts of the codes cannot be uploaded. Therefore, I will need to sort the problem out by rechecking on the wiring and also the code to fix it with a better solution.
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WEEK 11
Project Progression :
After figuring out the problems last week, I decided to refine on the soldering as I realised the wiring wasn't too firm. I was worried it might cause problem in the future. Hence, it is better if i fix it now then facing problems later.
Fig 42 Soldering and Wiring
Fig 43 Soldering and Wiring
Fig 46 Electric Components
Video Documentation - Soldering





























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