TRANSMEDIA PRACTICE - FURTHER READING


____________________________________________________________________________________________



FURTHER READING 1



Story World building


   importance of world building


The Inside-Out Method

With the Inside-Out approach, you begin world-building by developing those functions first. Once you've
worked them out, you then craft the remaining elements of your world, paying special attention to how
the key functions you've outlined affect each one. 

Example, if the story is about a group of people who can control time, first work out the limits and abilities
of those people's time-bending powers. Then consider how their powers affect their cultures, religions,
government and technologies, and so on.

The Outside-In Method


With the Outside-In technique, you begin by crafting a general understanding of your world

geography and boundaries. Then create specific details for your world. Boundaries become territories, become countries, 

become governments and cultures and so on...

 

In most cases, authors who use this technique first create their worlds in-depth. Only when their worlds are relatively complete,

they begin to craft characters and stories to tell within those worlds.



Key Elements of a Successful Story-world


1. Geography

  • Locations

Consider the general layout of your world. Create continents and countries or planets and solar systems. Keep in mind

that most borders aren't uniform. Your world's territories will likely vary in size and shape.


  • Water

There wouldn't be life without water. Identify sources of water in your story-world: oceans, rivers, springs, lakes, bogs,

and so on. 


  • Landscapes

sketch out natural landmarks, such as mountains, valleys, deserts, forests, plains, hills, and wastelands.


  • Climate

Weather affects many aspects of daily life. Think about how seasons will work in your world. Which places remain hot

or cold year-round and which places get a taste of all four seasons?


Consider how the weather affects the growth of plant life, which in turn affects where and how animals live in their

environment, humans included.


2. Cultures

  • Power

Most cultures have systemic power structures, in which people of a specific gender, religion, sexuality, and/or race hold

power over other people groups. Consider the power structures within your own cultures

 

  • Government

The group that holds systemic power within a culture likely also controls its government. What laws rule the land? Who

creates those laws? How are laws enforced, and what rights do the people within each culture hold?

 

  • Religion

Religion has a large effect on the culture's laws and social norms. When creating a religion, consider the deity(s) being

worshipped, how worship is performed, and what the religion preaches about good, evil, and the afterlife.

 

  • Art/Entertainment

What sports, races, fights, and games are played by the people in your culture? Are there professional actors, comedians,

musicians, or magicians? How do these people live and who pays to see them perform?

 

  • Relations

Cultures frequently clash, and so conflict ensues. After developing your world's cultures, consider what each culture thinks

of the others. Which laws and norms in one culture are reviled by another? Which are envied? 

 

3. Social Classes

  • Divisions

identify the boundaries of each social class within your culture. Are the classes defined by wealth? If magic exists in your

world, consider who controls it and how that might affect the way people.

 

  • Food and Drinks

Consider the types of foods each of your social class's can access, and how that affects their health and lifestyle.

 

  • Professions

The professions that are available to each class in your world. Consider what fields of work must be fulfilled in order

for your story-world to run smoothly. Which people fulfill each role? 

 

  • Appearances

Use in clothing and adornment. What can each social class afford? What are the popular styles within each class?

Skin tone, build, coloring, hairstyle and other physical defining features.

 

4. Magic

  • Who receives magic in my world?

  • How do these powers manifest themselves?

  • Is magic wild or can it be controlled?

  • Can magic be learned or are people simply born with it?

  • Where does magic come from?

  • Are items such as wands or staffs needed to use magic?

  • Is magic practiced or shunned by religious leaders?

  • Do any of the social classes fear or ban magic?

  • Is there good and evil magic?

  • Can magic be defeated or destroyed?

5. Technology

  • What technologies do people use to communicate?

  • What technologies do people use to travel?

  • What powers technology?

  • What technologies have been developed solely for entertainment?

  • What technologies have been developed to fulfill people's everyday needs?

  • What is weapons technology like?

  • Who created these technologies?

  • Who can afford these technologies?

  • How does technology affect education?

  • What technologies does the government utilize to control the population?

References

https://www.well-storied.com/blog/an-introduction-to-world-building?format=amp

 

https://medium.com/@daedalushowell/transmedia-worldbuilding-and-weird-german-words-e076240cd0d

 

https://www.wired.com/2012/10/technology-and-storytelling-1/amp



____________________________________________________________________________________________



FURTHER READING 2



Audience Engagement


Audience Engagement

  • structure their distribution in space and time (Walker, 2004; Kinder 1991) 

  • to bring the audience closer to the story world. 

  • the most challenging and most rewarding element is interactivity.

Integration

  • According to Jenkins (2006), each branch of the story should be independent enough that an individual enjoy each one 
          without needing to experience the others. 
  • Dena (as cited in Long, 2007) disagrees with Jenkin, she prefers the term “transfiction”, which refers to a story that is
         contingent on all story pieces across all mediums. For example, looking at The Lizzie Bennet Diaries, which falls between
Dena and Jenkin’s definition. 
  • The video diaries are the main story source, or primary text, and alone tell a complete story. Without the videos, it would

          be impossible to follow the plot of the series. However, without the material on additional platforms, particularly Twitter,
          there are gaps in the narrative that the audience must fill in, and the larger storyscape is incomplete. 
  • Having some or all platforms tell an independent story 

    • increases accessibility

    • creates more widespread engagement

    • building an interconnected storyscape

    • creates a narrative experience 

Distribution in Time and Space

  • the opportunity for audience to follow along the story in real time. 

  • experienced “live” matches it’s narrative time with the audience members’ real time (Walker, 2004). 

  • reflects our Internet habits of scanning, rather than reading, and rapidly switching from task to task. 

  • a boost in accessibility, but it is what makes such precise timing and spacing of a narrative possible.

Interactivity

  • Page (2014) finds in example, The Lizzie Bennet Diaries 

  • audience engagement did not impact the plot of the narrative. 

  • However, the audience still found meaningful ways to interact with the story; for example, fans were able to have

         conversations with the characters on Twitter.

Narrative Verisimilitude

  • creates a stronger emotional reaction in an audience 

  • combination of the techniques previously discussed including integration, interactivity, and distribution in space and time.  

  • projects that utilize social media to create profiles for the characters 

  • place these characters’ online presence in the same space as the presence of real people 

  • characters are assimilated into a stream of social media updates, and interact with their audience the same way the

         audience interacts with their own friends online. 
  • small interactions, like creating a video response or tweeting a character, create the sense that the characters are real 


Conclusion

  • the use of multiple platforms allows the story room to expand and develop

  • creating a more immersive experience for the audience

  • the focus is largely on the construction of the narratives and how this impacts the experience of the audience

  • future studies could also explore the impact of particular media platforms on an audience’s level of engagement 

  • the transmedia structure is well suited to the current age of the Internet and media convergence, and transmedia stories

         at their best promote a high level of immersion and involvement. 



References


https://neptunemade.neocities.org/library/essays/transmediaessay.html



EXAMPLE


The Lizzie Bennet Diaries


The New, Old Way to Tell Stories: With Input From the Audience


To let viewers participate in their stories via Twitter and Facebook


A YouTube show that uses a video diary to retell a contemporary version of Pride and Prejudice. The series shows the “real”

video diary of Lizzie Bennet, a 24-year-old grad student studying mass communication, living at home with her parents and

sisters, and completely caught up in the social media world. 


At just three to five minutes long, each vlog teases you into the next, and the next, and the next. Then, once you’ve scarfed

down half the episodes and discover all the other delights that accompany the show—the Twitter feeds, the Facebook pages,

the fan art, the Instagrams and Tumblrs—it’s a full-blown binge.


When younger sister Lydia elopes (whoops—in keeping with the times, substitute “unwittingly makes a sex tape” for “elopes”)

with Lizzie’s former flame, Wickham, you can trot over to Twitter to witness Lydia’s desperate pleas to Wickham and then

tweet her your sympathy. You can post questions to Lizzie in the comments, and have her address them in a later episode.

If you make a cool Tumblr for the show, you just might get it tweeted by the official LBD account. The show’s producer,

Alexandra Edwards, explainedin a recent interview that even though the videos are filmed well in advance, contributions from

the fan base are part of the creative process:


The multiple platforms allow fan interaction to add zigzags and layers to the old linear story, and it’s a shining example of

what’s become known in entertainment, tech, and advertising as transmedia. Rather, at the heart of transmedia storytelling

is the interactive “storyworld,” which, like The Lizzie Bennet Diaries, blurs the lines between fiction and non-fiction, creator

and audience, narrative and non-narrative.



References


https://www.theatlantic.com/entertainment/archive/2013/10/the-new-old-way-to-tell-stories-with-input-from-the-audience/280682/


https://digitalcommons.butler.edu/cgi/viewcontent.cgi?article=1495&context=ugtheses


https://www.youtube.com/channel/UCXfbQAimgtbk4RAUHtIAUww



Comments